Work

  • Lead Animator | Bas Fisher Invitational
    “Into The Everglades”

    Managed a diverse range of tasks including production design, creative consulting, field research, video engineering, 2D animation, 3D animation, video editing, and coloring. Utilized tools such as Photoshop, After Effects, Cinema4D, Blender, and Premiere Pro.
    Press Release | New York Times

  • Creative Producer | Adworld Game

    Role:
    Collaborating with directors, writers, and other creatives to develop and refine ideas for projects. Using Blender for 3D Modeling, Character Design, Game Design, UV Mapping, Texture Baking Rigging, and Animation.
    Incorporating Adobe Creative Suite for graphic development, Substance Painter for texturing, and using Notion, Figma, Are.na, Google Suite, Mixamo, Perforce, and Three.js Editor for project management, research, and additional creative development.
    Adworld.Game | Open Sea | Twitter

  • Lead Motion Graphics Designer | Filthy

    Leading and executing high-quality motion graphics projects using Adobe Premiere Pro, After Effects, and Illustrator for Filthy’s video series, “Love Is In The Details,” Collaborating with cross- functional teams, and ensuring alignment with brand guidelines.

    Utilizing Google Suite and Fram.io for project review and driving efficient design solutions.
    Love Is In The Details | Farm Press

  • Animation Production Coordinator | Carlos Betancourt


    Managed a diverse range of responsibilities including production design, project management, file organization, social media strategies, creative consulting, video engineering, and projection mapping. Utilized tools such as Photoshop, After Effects, Blender, and Premiere Pro to deliver high-quality visual content, executing 2D and 3D animation, particle simulation, compositing, video editing, and sound design.
    Future Eternal | Miami Herald